Blender Stats

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Maps · Close games · Project Blender 2026

How tight the maps are: average final score gap (13-7 = 6 rounds), share of maps decided by 3 rounds or less, and share of overtimes (12-12). Tightest maps first.
# Map Avg gap ≤ 3 rounds Overtime % Avg rounds Played
1 Summit Summit 6.5 37.5% 12.5% 19.8 8
2 Split Split 6.9 11.1% 0.0% 19.1 18
3 Haven Haven 7.5 14.3% 4.1% 18.7 49
4 Abyss Abyss 7.9 11.8% 0.0% 18.1 17
5 Sunset Sunset 8.1 5.0% 0.0% 17.9 20
6 Ascent Ascent 8.3 15.2% 2.2% 17.7 46
7 Lotus Lotus 8.4 18.5% 3.7% 17.8 81
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