Blender Stats

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Maps · Round outcomes · Project Blender 2026

How the rounds end, by map
# Map Elim. Spike Defuse Time Played
1 Lotus Lotus 77.3% 4.6% 17.7% 0.3% 81
2 Haven Haven 75.9% 6.0% 17.1% 1.0% 49
3 Ascent Ascent 79.8% 3.9% 14.7% 1.6% 46
4 Sunset Sunset 74.0% 7.0% 18.2% 0.8% 20
5 Split Split 76.7% 7.0% 13.7% 2.6% 18
6 Abyss Abyss 69.1% 8.1% 21.5% 1.3% 17
7 Summit Summit 78.5% 5.1% 15.2% 1.3% 8
steps